![]() We started the project to give another shot at making something new alongside the company that we partnered with to launch GOD EATER, SHIFT Inc. ![]() ■Yoshimura: Three of the people who started Project CODE VEIN are here today: myself, Kobayashi and Yoda. And thanks to our fans, we get invited to talk about the game in interviews like this one! The Story Leading Up to Development ■Yoshimura: I’m also very grateful to see our fan base continue to grow a year after the game’s release. Itakura: The response from international fans exceeded our expectations, and it’s humbling to see how much our game has achieved.I even saw several international YouTubers that I keep an eye on streaming it, which made me appreciate being a part of the project that much more. Mao: I joined CODE VEIN during the latter half of its development, but saw trailers for it before I joined BANDAI NAMCO Studio (henceforth BNS) and thought it looked like a fascinating game, so I was very excited to be a part of the development team.ĬODE VEIN is unique among recent games using higher difficulty as a core component. ![]() Game Balance, Localization, and Global Communication Supervisor But it’s very obvious that this title attained a worldwide audience, not just a Japanese one. At the beginning of development I thought the game only targeted the Japanese market, that it was simply an extension of the GOD EATER series. A lot of people enjoy our character customizer, but I was also surprised by how many fans abroad play the game. Kobayashi: I was also surprised when I heard how many copies the game sold.■Yoshimura: And the game continues to change precisely because we have a gradual influx of new players. It’s fun to see how things change over time. During the period around CODE VEIN’s release, I saw a lot of people using it to recreate their favorite characters from series that were popular at that time, but nowadays I see characters from more recent games, or from series that came out after this game’s release. Kobayashi: I also noticed that people continue to post a lot of pictures from the character customizer, even a year after launch.I think this shows how much progress we made when developing this title. Itakura: At the start of development, we were worried about whether we could meet the technical requirements required to put the game on the market, but a lot of players enjoyed the game, resulting in a smash hit that sold over a million copies.I’m very thankful to see all of the pictures people take in-game. I also noticed the impact made by implementing Photo Mode, which lets players capture scenes from within the game. Players who feel attached to their characters tend to engage with the game at an even deeper level, and I appreciate how much this title’s art captivates its audience. Yoda: I keep an eye on the Twitter hashtag for the game, and often see people using the character customizer even to this day.Could each of you share your thoughts, looking back on this title’s development? If this information is not provided, the newsletters will not be made available.■Yoshimura: It’s been over a year since CODE VEIN was released, and players all over the world continue to enjoy the game. Required information is indicated by an asterisk. In the event of a dispute, you can refer the matter to the French National Commission for Information Technology and Civil Liberties (Commission Nationale de l'Informatique et des Libertés). You may exercise these rights at any time by using the unsubscribe link in the newsletters or by e-mail. You have the right to request, access, rectify, delete, oppose for legitimate reasons, and transfer all of your data, as well as the right to formulate specific and general instructions concerning the storage, deletion and communication of all post-mortem data. This data is stored until you revoke your consent, and is intended for use by Bandai Namco's services responsible for customer relationship management. Such data processing is carried out only with your consent. In accordance with Regulation 2016/679 of 27 April 2016, your full name and email address will be used by Bandai Namco for the purpose of providing you with a newsletter and information about Bandai Namco's activities.
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